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Mafia IV story idea

Note: The particularly important details and music artist names are in bold text. Licensed music track names are in italics.
The year is 1973, five years after the events of the Mafia III, and 22 years since Vito Scaletta’s seen or heard from his old friend Joe Barbaro. The canon ending of Mafia III with this Mafia IV story is Vito taking over the city after Lincoln skipped town, however Cassandra and Burke are left alive and loyal to both Vito and Lincoln still. Burke was able to survive his liver cancer by getting a black market liver transplant in Mexico, like he did in his ending, except with Vito running the city. On Vito and Lincoln’s behalf, Burke and Cassandra agree to stay behind in New Bordeaux and keep the city locked down, incase Leo Galante and the Commission try anything.
The beginning cutscene is Vito answering his telephone after getting up in the morning in his new penthouse, on the top floor of the New Bordeaux casino he finished that was once Sal Marcano's, and grabbing a cup of coffee. It's Alma with some urgent news. Lincoln Clay came down to the cigar warehouse to visit her after 5 years of silence, and he has big news.
Joe is alive in Empire Bay and has been this entire time. However, as punishment for his actions, he's become Leo Galante's personal driver against his will and is forbidden from contacting Vito ever again, or else him and Vito will be killed. Alma then tells Vito to meet Lincoln at the airport to learn more, as he's already there awaiting Vito's arrival. When they're away from anyone who could listen in on their conversation, Lincoln tells Vito he has a friend named John Donovan he's going to introduce him to, hiding in the outskirts of Empire Bay, ready to help Vito and Lincoln with their new mission
Vito gets dressed in one of his signature trench coats with a suit and tie, ready to rain down hell on the Vinci crime family and their allies, and finally be reunited with his lifelong friend he previously thought was dead, Joe Barbaro.
Here is my idea for the kill list, all related to the Commission in Empire Bay and their allies.
I'm thinking Vito and Joe work with Lincoln Clay and John Donovan to split up Empire Bay and distribute territory to three other factions not unlike what Lincoln did with New Bordeaux. This time though, this is a much larger city in a much, much different part of the United States. The empire building mechanics would be a lot smoother, more robust, and streamlined compared to Mafia III. They would work similarly a more modernized version of how the hit city sandbox game Scarface: The World Is Yours handled it's empire building and management mechanics, minus the whole switching to other characters lower on the ladder to do your bidding. This would be ideal for a story rich organized crime game in my opinion. Here are my ideas for those factions, all close allies of the up and coming Scaletta crime family.
The Cuban mob led by Alma Diaz. Vito goes way back with Alma, and she does not hesitate to answer him and Lincoln's calls to save Joe's life and royally fuck both Leo Galante and the Vinci family.
Conti crime family, led by Enzo Conti. This Conti crime family formed sometime in late 1968, months after Lincoln helped Enzo flee New Bordeaux and drop off of Sal Marcano's radar. It turns out he fled north to Empire Bay and finally formed his own family, having more than enough years of experience in the underworld to handle the job. Lincoln's tight with him and manages to recruit him to Vito and Joe's cause.
The Yakuza, based out of Empire Bay's Japantown. Longtime sworn enemies of the Empire Bay Triads, with bad blood going back decades. They would greatly enjoy seeing Mr. Chu and his son's heads mounted on pikes, along with whacking everyone who's ever supported their organization. You don't know them well, and they're known to be very unpredictable and ruthless. Use these traits to your advantage when taking on the Commission of Empire Bay and their friends.
I should mention as expected, this entire 1973 section where you play as Vito is much shorter than Mafia III. Vito's takeover is shown much more quickly over time than Lincoln's, and there's time skips during it, to keep it short and sweet, and to show onscreen only what's important. There is also no option for your underbosses to betray you, as to reduce confusion and keep the story consistently the same each playthrough, like the first two Mafia games.
However, unlike Mafia III, after all of these tasks are completed and every single assassination target on Vito’s kill list is dealt with, the game does not end. In fact, it's not even anywhere near close to being over yet. Vito's 1973 section was merely the beginning act. It was really a lead up to an entirely new Mafia story, centering around a newcomer to the American mob. Fast forward two years following Vito’s rampage that led to him taking over Empire Bay and the Commission, in the year 1975 him and Joe now rule Empire Bay, with Vito as the Don of the Scaletta Crime Family, and Joe working as his loyal underboss. You play the rest of the game as a young up and coming soldato named Louis in his 20’s, who’s a rising star in Vito’s organization. Do right by Mr. Scaletta and Mr. Barbaro, understand kid?
My basic idea for the character and his backstory is that he's a young Italian-Canadian mobster from Toronto, Ontario, or whatever Mafia's equivalent of it could be called. Let's call him Louis DeSimone. His family hails from Tuscany in Italy and moved to Toronto, Ontario in 1939, shortly after World War II broke out in Europe. Louis DeSimone was born in July 1952 in Toronto, and was raised in Toronto's Little Italy. Being northern Italian and hailing from Tuscany, Louis has blond hair and green eyes, making him visually very distinct from past series protagonists, who were all dark haired brunets with brown eyes. Louis fled south to Empire Bay when the feds started cracking down on his old family and put his boss in prison, and he ended up finding a new home with the Scaletta crime family. The first few missions playing as Louis DeSimone involve shooting your away out of an arrest by a Toronto Police Service SWAT team in Toronto in December 1974, seeing the rest of the members of your old crime family either get arrested or shot in front of you as you make your escape. You spend the next two missions fleeing Ontario through Quebec and upstate New York, before finally arriving in Empire Bay in early 1975, late January to be exact. Winter is in full force with snow everywhere, Louis' arrival to Empire Bay for the first time in his life mirroring Vito's return to Empire Bay in 1945 30 years earlier, except under far different much more dire circumstances. Louis' older brother and his father, both capos in his old crime family in Toronto, are shown to be arrested by the TPS SWAT team in his first mission, the same one that attempted to gun him down when he resisted arrested. Louis knows someone had to have ratted out his old crime family, and he wants to find out who someday. The thing is though, he doesn't just want to kill them. He wants to get out of them why they did it before he kills them. More than anything else, he just wants to find out why his crime family was betrayed and served up to the feds on a silver platter, having most of his biological family sent to prison in the process. He’s out to uncover the mystery of why his family fell apart, and he’s more than willing to help people like Don Vito Scaletta and his underboss Joe Barbaro to eventually get the answers he seeks. In the end, he’s not even after revenge primarily, more than that, he wants answers and information regarding the fare of his old crime family, and wants to know why his family fell apart. I came up with the idea for this character because I figured that playing as a fugitive from the law made sense for the mob life, and I'm surprised we haven't had a fugitive protagonist in the Mafia series yet.
In the 1975 chapters while playing as Louis, the Watergate scandal, President Richard Nixon’s resignation, and the official end to the Vietnam War are all discussed on the in-game radio during news segments. In the last 1979 chapter, the beginning of the Soviet-Afghan War is also the subject of a news segment on the radio.
The story eventually transitions into the 1980's as years pass, with the scenery, cars, and music changing accordingly, and historical events of the time discussed in the game. In the 1989 section of the game, the murder of the infamous former Sinclair Parish Sheriff Walter “Slim” Beaumont is mentioned on the in-game radio, as just over 21 years ago Slim and his corruption ring were the top headline of national news. the time the game ends, it's 1992, and significant historical events from the past few years at the time that are covered on the radio in-game include anything from the fall of the Berlin Wall, the Gulf War, the collapse of the Soviet Union, to the 1992 L.A. riots. The rise of the internet and home computers are briefly touched upon during news segments on the in-game radio during the early 1990's section of the story, but not greatly delved into given their relative infancy in that time period. During this entire 1975-1992 stretch of the story, Vito is no longer playable, and Don Scaletta takes a backseat in the story as a main supporting character, similar to Don Salieri throughout Mafia: Definitive Edition. You now play as the Italian-Canadian Scaletta family soldato Louis DeSimone, who is later promoted to being a capo in 1985. At the end of the game in 1992, Louis is promoted to Consigliere of the Scaletta crime family, and it’s revealed in the epilogue that he became the don of the family in 2006 at the age of 54, and his now released from prison older brother serving as his underboss, and and Enzo Conti’s grandson Giovanni Conti serving as consigliere, taking over from Louis’ previous position which before that belonged to his father and Enzo’s only son, Lorenzo Conti from 1973-1992. It is worth noting that unlike Don Salieri, Don Scaletta has much more integrity, and has more genuine loyalty for his men and his associates. If you've beaten Mafia 1 or Mafia: Definitive Edition, you'll know this is something Salieri lacked in the end. Over time, Louis also goes from having a strictly business relationship with Vito and Joe, to bonding with them and becoming a genuinely close friend and trusted member of the family, seeing Vito as something of a second father, and coming to see Joe as the fun uncle he never had. Another major character development theme is Louis DeSimone adapting and assimilating into Italian-American culture in his new home in the Northeastern US, it seeming like something new mixed with the familiar Italian-Canadian culture he was raised in back in Ontario just north of the border.
The game will include a number of hit music from the 70’s that played on the radio back then, such as Bobby Womack’s Across 110th Street and Tony Christie’s (Is This the Way to) Amarillo, The Grateful Dead's Casey Jones and at least a few songs by the then new American rock band Cheap Trick, as well as popular songs from the 1960’s people still listened to at the time, such as Sam the Sham and the PharaohsWooly Bully, King Crimson’s 21st Century Schizoid Man, Zager and Evans' In the Year 2525, The Zombies' Time of the Season, and Nancy Sinatra’s These Boots Are Made for Walkin'. When you progress through the game, especially after you switch to playing as Louis DeAngelo for the rest of the story, years change, and the music changes. Different songs start playing on the radio, such as Sylvester's You Make Me Feel (Mighty Real), Randy Crawford's Street Life, and The Village People's Y.M.C.A., Cheryl Lynn's Got to Be Real, Gloria Gaynor's I Will Survive, and the Bee Gees' Stayin' Alive start playing in the 1979 portion of the game. After you've completed the 1975 section of the game, Foghat's Slow Ride starts playing on the radio. Starting in the 1977 section of the game, Cheap Trick's I Want You to Want Me and Heart's Barracuda start playing on the radio. In the 1980's portion of the game, Thomas Dolby's songs Hyperactive! and She Blinded Me with Science, in addition to Night Ranger's Sister Christian also start playing on the radio. If Hangar 13 can afford the licenses, I also think a few Michael Jackson and Madonna songs should definitely be on the radio during the 1980's portion of the story, given the immense popularity and regular radio airtime those two had in that decade. If this ended up being possible, I imagine that Michael Jackson's Smooth Criminal, Beat It, Bad, and Billie Jean being on the radio in the 80's sections would be a must, Smooth Criminal especially because of how well it suits the series. Madonna's Lucky Star, Burning Up, Like a Virgin, and Borderline would also be perfect for the 80's portion of the game to me. Also mentioned by NPCs and civilians in the game are topical events of the time period, such as the release of the groundbreaking 1973 horror film The Exorcist at the end of Vito's playable portion of the game.
Other music of the 1980's segment when playing as Louis DeAngelo for the remainder of the game includes hits of the era such as Joe Jackson's Steppin' Out, The Buggles' Video Killed The Radio Star, Corey Hart's Sunglasses at Night, Laura Branigan's Self Control and Gloria, The Weather Girls' It's Raining Men, A-ha’s Take On Me, Men at Work's Down Under, Kim Wilde's Kids in America, The Gap Band's You Dropped a Bomb on Me, Culture Club’s Karma Chameleon, Michael Sembello’s Maniac, Twisted Sister's I Wanna Rock and We're Not Gonna Take It, Bon Jovi's Wanted Dead or Alive and Bad Medicine, Soft Cell’s Tainted Love, Robert Palmer’s Simply Irresistible, Rick Astley’s Together Forever, Whenever You Need Somebody, and Never Gonna Give You Up, Cutting Crew’s [I Just] Died In Your Arms, Loverboy's Working for the Weekend, Dead or Alive's You Spin Me Round (Like a Record) and That's the Way (I Like It), Tiffany’s I Think We’re Alone Now, Daryl Hall & John Oates' Maneater, Aneka's Japanese Boy, Mötley Crüe's Dr. Feelgood, Girls, Girls, Girls and Kickstart My Heart, Billy Joel's We Didn't Start the Fire, Huey Lewis And The News' Hip To Be Square, Bill Medley's (I've Had) The Time of My Life, The Police's Every Breath You Take, Whodini's Magic's Wand, Guns ‘N RosesWelcome to the Jungle and Paradise City, Tears For Fears' Everybody Wants To Rule The World, Rockwell's Somebody's Watching Me, Regina's Baby Love, Nena's 99 Red Balloons, Earth, Wind, and Fire's Let's Groove and September, Billy Idol's Eyes Without a Face and White Wedding, Rick JamesGive It To Me Baby, Olivia Newton-John’s Physical, The S.O.S. Band’s Take Your Time (Do It Right), Kenny LogginsHighway to the Danger Zone, Wham!’s Everything She Wants, George Michael's Careless Whisper, Toto's Hold the Line and Africa, Blondie's Heart of Glass and Atomic, and Mai Tai's History.
**Note that not every single year and moment of the 17 year 1975-1992 section playing as Louis DeAngelo is playable or chronicled. My idea is it would be handled similarly to how the time skips in Mafia 1/Mafia: Definitive Edition were handled. Time skips of two or more years, or in this case, even longer such as 4 years sometimes, the game skipping from 1979 to 1983. This is to keep the game and story length ideal, and not risk it getting boring or repetitive, or going on for too long. Repetition was a big problem in Mafia III even if I still thought it was a superb game, so I think it'd be best to learn from that for the next big entry. The games story will skip ahead and show onscreen only what's significant, similar to the first Mafia game and it's remake, as well as certain aspects of Mafia II. Louis starts his section as a 22 year old fugitive soldato who got picked up by another crew south of the Canadian border, and in the epilogue of the game in 1992, is promoted to the consigliere of the Scaletta crime family at the age of 40, being set to take over the family once Vito and Joe become too old to run the day to day on a regular basis. Louis DeSimone is promoted to don of the Scaletta crime family following Vito and Joe being officially retired as of 2006. They’re both still involved and paid huge amounts of money by Louis out of respect, but keep a much lower profile by then since they have handpicked successors and aren’t worried about where the business is going.
The years chronicled in the main gameplay segments are as follows:
1973
1975
1977
1979
1983
1985
1987
1988
1989
1990
1991
1992
Much more of the rural areas and countryside outside of Empire Bay are included than what was available in Mafia II. The way rural environments are handled for this hypothetical Mafia IV is akin to how Mafia: Definitive Edition and Mafia III handled their rural environments outside the main cities, except much larger in scale, given the increased power of the current new consoles such as the PS5 and Xbox Series X. This region is based off of upstate New York and the surrounding areas across multiple states in the Northeastern US, and includes forests, fields, mountains, rivers, lakes, beaches, and small towns. Also included are other cities and towns, based off of other large cities in New York like Syracuse, Buffalo, and Rochester, where other story missions, business activities, and side missions take place, along with smaller notable places like Ithaca, Binghamton, and Utica. The entire states of New Jersey, Massachusetts, Rhode Island, Vermont, New Hampshire, Maine, Delaware, Maryland, and Ohio are also included, including places based off of all of their major cities and most of their notable towns in between. Large portions of Pennsylvania are included as well, including Philadelphia, Pittsburgh, and Scranton. All of the province of Nova Scotia including the city of Halifax, and Large portions of the eastern half of the Canadian province of Ontario are included as well, including cities based off of Toronto, Ottawa, and Niagara Falls. There's even a small portion of Quebec included, including Montreal and the surrounding countryside of the province outside that city, including a few small towns in southern Quebec. The player must pass a quick border patrol check when crossing the US-Canada border in a car or other ground vehicle.
Wildlife is present in the game, mostly to add to the background, scenery, and immersion in rural environments on the map. These are all animals native to the Northeastern US, ranging from white tailed deer, coyotes, bobcats, Canada lynxes, rabbits, hares, groundhogs, gophers, beavers, raccoons, opossums, bats, chipmunks, red and gray squirrels, mice, and rats to more formidable and potentially dangerous animals that may sometimes attack the player, such as grey wolves, black bears, mountain lions, and moose. These last four animals are known to spawn in the mountainous regions, especially in New York, Ohio, Vermont, Massachusetts, and Ontario, including the rural regions based off of the Catskills and the Adirondack mountains. Dogs are present in the cities, towns, and settlements where humans live and keep them as pets, being walked and sometimes found in people's yards. Some are used as guard dogs by enemies and are aggressive towards the player on sight. Domestic cats are also present in the background of residential areas, and both Louis and Vito own them as pets throughout the game in their safe houses, as well as other onscreen characters we see the homes of throughout the game.
Aircraft make their first usable appearance in the Mafia series too, from airplanes to helicopters. Vito cannot use planes or helicopters in his playable 1973 portion of the game, as he does not know how to pilot, being a paratrooper in World War II who never actually flew any of the planes himself. Aircraft are unlocked to use when Louis DeSimone gets his pilot’s certificate offscreen in 1977, and at the end of a chapter set that year, Louis has to fly Vito in a helicopter to a penthouse in Downtown Empire Bay acting as a family safe house, equipped with a helipad. Louis frequently serves as a personal driver and pilot for both Vito and Joe afterwards, having done a lot in his time serving the family to earn their trust and respect.
Melee weapons also make a return from Mafia: Definitive Edition, with even more variety this time. In their respective sections of the game, Vito and Louis may use anything from baseball bats, pipes, shovels, brass knuckles, golf clubs, police batons, switchblades, kitchen knives, bowie knives, ice picks, 2x4s, claw hammers, crowbars, tire irons, chain links, machetes, meat cleavers, pickaxes, hatchets, sledgehammers, to fire axes. This amount of melee weapons is so no matter what environment the player finds themselves in during a mission or any other game activity, there is usually a weapon of some sort nearby. If the player has obtained piano wire, you may also strangle an enemy to death with it from behind as a stealth kill, this being a classic assassination method infamous for being used by the Italian Mafia. Rope can also be found and used for similar strangulation stealth kills, appearing in the gameplay environments where piano wire can’t be found. There is a wide variety of new guns and explosives to use in this concept for Mafia IV, going with the new weapons of the time the game takes place that criminals quickly got their hands on. This includes the SPAS-12 combat shotgun, the Beretta 92 pistol, the AK-74 assault rifle, the mini uzi, the MAC-10 submachine gun, both suppressed and unsuppressed variants, the Beretta 92 pistol, the Taurus raging bull revolver, Glock handguns, the TEC-9 machine pistol, illegally modified to be full auto, the Ruger Mini-14 full auto variant, and even Vietnam war era flamethrowers, which I think is only natural given that as of Mafia III, we already have RPGs and grenade launchers. Late in the game from the 1989 section and onwards, the Benelli M3 combat shotgun becomes available. The Milkor MGL grenade launcher becomes available beginning in the 1983 portion of the game. Attached grenade launchers are also available for the AK-47, AK-74, and M16 assault rifles. More advanced rocket launchers of the 1970’s and 1980’s are naturally included as well.
Free ride makes a return in Mafia IV, with the player having the options to change the weather, time period, and an option to play as Louis, Vito, Joe, Lincoln, or John Donovan. Naturally, a multitude of new free ride missions are available as well.
I previously posted a much earlier and less detailed draft of this on the old Mafia3 subreddit 3 years ago back in 2017 as an idea for a hypothetical Mafia 3 expansion where you play as Vito, but have since updated and revamped it to a possible Mafia IV plot, and fixed any plot holes I noticed and made it much more fleshed out and in depth, and focus on more than just Vito in the end. You may view my original here if you so desire, to compare. https://www.reddit.com/Mafia3/comments/6sldhp/spoiler_mafia_iii_vito_dlc_basic_plot_idea/
Feel free to give me constructive criticism on this, as I encourage this discourse and believe it is integral to growing and improving, to build upon or improve these ideas I've come up with, or say whether or not you think something like this should happen in the future. Thank you for reading!
submitted by RichterTheRatman to MafiaTheGame [link] [comments]

my love story

je souhaite à personne ce que je vais vous raconter
bonsoir à tous le monde je vais vous raconter ma petite histoire assez peu intéressante mais j’avais envie de la partager aux autres :
pourquoi je ne me suis jamais mis en couple depuis mes 12 ans (j’en ai 16 et bientôt 17) ?
je ne dirais pas le prénom de cette fille ni autre information pourrant la reconnaître.
tout commence quand j’étais au collège en classe de 5ème, et comme à peu près tout le monde à ce moment on avait pour la plus part un téléphone avec des réseaux du type snap insta ou fb
un beau jour une fille s’abonne à moi et ayant peu d’abonnés je vais voir son profil et la c’est presque le coup de foudre
mais de suite dans sa bio je vois qu’elle vie aux alentours de Lyon
je la trouve exceptionnellement belle, la première fois que je « rencontre » une personne aussi belle (a savoir que moi à 12 je me basais plus sur le physique et sur le mental)
je dirais que environ 1 semaine après l’avoir follow back je vois qu’elle m’envoie un message
donc on continue à parler pendant 1-2 mois je dirais et on se met en « couple » virtuellement je dirais car on ne s’étais jamais appeler ou facetime
on arrête de se parler sans trop de raison au bout d’un an de messages dont je suis fou amoureux et j’insiste sur le mot fou
on se reparle de temps en temps en 4 eme puis en 3 eme et a chaque fois on se reparle plus malgré mon envie folle de lui parler. J’étais aussi vraiment timide alors j’hésitais a lui envoyer un message par peur de la déranger ou de l’ennuyer
et vous me direz mais c’est débile ce que tu dis ! tu ne vas pas embêter qqn en voulant simplement lui parler ! mais je vous assure que quand on est follement amoureux(se) d’une personne qu’on a jamais vu etc on a peur de faire une bêtise
je démange sur les alentours de bordeaux donc je m’éloigne encore plus d’elle - mes parents ou ma soeur n’ont pas la connaissance de cette fille et sa famille de même pour moi.
arrive l’année scolaire de seconde et j’essaie de lui parler de plus en plus pour rester en contact et essayer de sortir avec elle
l’année se termine et on entame tout juste les grandes vacances ! Je lui parle beaucoup elle me parle moins
moment cruciale puisque ont a prévu de se rencontrer pour la première fois depuis 4 ans d’attente derrière un écran
je lui donne rdv sur une grande plage devant un casino à Biarritz , la météo n’est pas avec nous on va se réfugier sous un petit arbre sous nos téléphones et on prend 2-3 photos puis l’heure viens pour elle de rentrer au camping
2 jours plus tard (toujours en vacances) je vais à son camping et puis on reste pas loin de 2 h ensemble et je trouve ça trop court. on refais des photos on parle de tout et de rien.
viens le moment pour elle de repartir chez elle a côté de Lyon je n’ose pas lui faire de câlin ou de l’embrasser alors que j’en meurt d’envie et d’impatience depuis 5 ans
ça y est elle est partie et je luis juste fait une simple bise.
je rentre chez moi et je reste stoïque face à ma famille c’est le soir je vais me coucher et je ne cesse de pleurer
je pleure pendant 3 semaines tous les soirs et j’en pleure actuellement au moment où j’écris tout ça
à peu près 1 mois après s’être rencontré sur une plage elle stop tous contact avec moi... elle commence par me bloquer sur snap (ça efface toute les conversations) je ne comprend pas pourquoi elle réagis comme ça elle continue sur insta mais à chaque fois que je lui demande de me débloquer elle essaie de m’embrouiller
et je finis par céder face à ses réactions à droite à gauche donc je lui dis clairement que tu m’as trop fais souffrir a me faire espéré une telle aventure que je pensais réel je lui dis que je ne veux plus qu’elle me parle pcq je voulais essayer d’oublier tout ça mais impossible elle continue et ne s’arrête pas
aujourd’hui encore elle est revenu me parler et à chaque message que je reçois d’elle une larme tombée je me dis mais pourquoi tu n’as pas essayer de l’embrasser.
je n’arrive toujours pas à tourner la page puisque à chaque fois que je vois sa tête sur l’icône de profil je la trouve beaucoup trop belle.
si jamais tu lis ceci sache que je t’aime toujours et que cela n’as pas changer depuis 5 ans. Je t’aime du plus profond de mon âme.
voilà mon petit thread est terminé j’espère c’était pas trop long et que ça vous a plus
submitted by Paralax51 to love [link] [comments]

Memories of an old-school runner

[This is effectively the history of my longest term character, Echo, who I played from 2051 to the 70's]
Ok, so you want to know the story of an old hand in the shadows? Fine. I won’t bother much with anything that happened before the 50’s, save that I was born and bred to a working-class family in Everett in ’27. Like many kids of blue collar stiffs in the metroxplex, life didn’t work out too well. I was pulling jobs before I finished school. Turns out I was ok at it because I had a key advantage – patience. After my first few runs I realised that confidence and arrogance gets you killed. So I built a process and for the next few years I worked it religiously. I took small time runs, kept my head down and out of trouble, worked the streets and my contacts like a job, made hay while I could and waited for an opportunity, which for me came in 2051.
That year was a watershed - fashion was awesome, music was good, and I was starting to pull jobs that left me with a lot of nuyen and access to people willing to do obscene acts to get it. My big break came when the big hitters like Fuchi finally got the idea that their corp spies and street agents stuck out like sore thumbs when trying to track down people that had done a run against them. Their solution? Hiring runners permanently to act as covert hit squads. Bloody business, but it came with guaranteed cash plus huge bonuses for timely kills. So when my crew got approached by a Johnson some time in a seedy club in uptown, how could we refuse? For the first few years it was easy money. No one knew who was bumping off runners, and no one suspected legit teams to be in on the deal. We spent most of our time setting up fake runs against Fuchi to maintain cover, while quickly tracing and putting down those who do it for real.
That didn't last long though. In 2055 someone hit a teleporting SAN into the Fuchi North America PLTG and ID'ed my teammate Arkady (Freebaser, on account of his prodigious novacoke habit) as a hitter through an internal memo. For the next 5 years it was all about damage control. People soon worked out that I (Echo) along with Hannah (Scarlet), Akiko (Adders) and Rie (Primetime) had all been working against the very people we were supposed to be down with. Life in the shadows became lonely after that, and we were forced to take on new faces and new ID's to get by and had to rebuild street reps for new streetnames. We did okay, and managed to make a few choice hits over the next few years, but things were never the same. Everyone was all 'once bitten, twice shy.'
Things between Hannah and me, which had gotten quite good after a few years, abruptly ended when she took on with a fellow mage. My lack of astral sensitivity was too big a barrier between us, but I suspect my newly reconstructed face was also too hard to deal with. By 2057 we were relegated to just another black ops squad performing runs against Fuchi's enemies. The work was good, but abruptly became more difficult during the Corp War. From June 6 2059 an undeclared war reigned in the shadows, with black squads from various corps hitting each other to gain some form of advantage in an increasingly erratic market. I killed a lot of people in those engagements. Fortunately for me, they were a lot of the people that resented me for hitting against 'the code' so long ago. The work got more and more dangerous, and our various corporate handlers got more and more desperate. The result? increased payments. We were working like dogs but living like kings. It was too good to be true.
How right I was. June 2060 happened and then it all went to hell for a second time. What a fucking mess. The numbered corp we worked for got picked up in the Fuchi buyout. So, like all good company men, we present ourselves on the Matrix to our new masters at Shiawase MIFD. Things did not go according to plan, at least for me. Being Gaijin, of questionable loyalties and often used by Novatech aligned Fuchi subsidiaries, I was considered a liability, along with Arkady and Hannah. Akiko and Rie, despite being female were at least of Japanese ancestry. While our orders were to stay put, Akiko and Rie were ordered via their private communicators to eliminate us. Coolly, they walked into the living room of our safehouse and told us to disappear, that if they saw us again they would kill us themselves. At least the numbered corp didn't hold our corporate citizenship or bank accounts - they had been transferred (by whom? No idea) to Jintao O'Gorman Pan-Pacific Investment Fund, which became part of Novatech. I still have citizenship apparently, though given I was a Shiawase employee, albeit for about an hour, I'm most likely persona non-grata.
And with that the gravy train ended. We couldn't take any of our possessions, as it would arouse too much suspicion. To make matters worse, we had to provide bodies for them to display as proof of kill. To this day I've wondered which family never got to ID their son at the morgue. At least for once it wasn't me that put him there. I didn't ask Arkady and Hannah who they used and in fact I never spoke to the four of them again – at the time it was too difficult and now too long ago. I heard that Arkady ate pavement from upon high in ‘62 running guns in the Cascades, though my source wasn't 100% tight. Had a drink to his name in a bar in Tangier just to be on the safe side. Scarlet is, according to some of the folk still willing to chat on Shadowland, working out of Los Angeles as a film consultant. She's black now, really went all in on the ID change. Me? I tried to go back to work, but there was nothing for Echo, at least nothing that paid decent. Since I started hitting for the corps, my name was mud. I took on a new alias and a new market while the West Coast scene cooled down.
Trying to get across the Atlantic without a visa and a respectable ID is tough, and with no cash available to me I had to risk taking on with a ship’s crew for room and board as no T-bird runner would do it on credit, at least for me. I made port at Dakar. First night I paid a cab driver in little bottles of whiskey to take me from my flophouse to the pitfights. I signed up for the open division and within first week had killed half a dozen opponents at the cost of the better part of my right ear. Over time I built enough cash and street cred to move onto better things. I took on work for one a petty warlord that ran Nouakchott with delusions of a kingdom. The pay wasn't what I was used to, but it cost nothing to live and I was going to need to learn the lingo - a dialected French, but it would do - if I was going to make it as a prime runner in multilingual Europe. It was easy work, but some of the things we did… nightmare fuel. Out there, life was cheap and I was determined to make my way to a place where my ass was worth a drekload more currency.
After 6 months I split, along with about 100 grand in uncut diamonds, one of the warlord's girls and his Jeep. Apparently there used to be a cross country race that went from Dakar towards Morocco in the 2000's and, battered though the old map was, it got us to the straits of Gibraltar in one piece. I'd hoped things would be different with Jaineba, but she split about 4 days after I got to the straits along with the jeep about 30 grand worth of stones I'd hidden under the dash. I guess railing one of the girls of a violent sociopath in the back room of a makeshift casino doesn't make for a long-term relationship. I managed to buy passage on a boat shipping hash bound for Marseilles. From there, I made my way to Calais. It is in Calais that I would coin my new nom de guerre, Sands. I would spend the next decade making a name for myself in the Eurozone, mainly in France.
I focused on leveraging my contacts down south and did a brisk trade running magical reagents and stones out of Africa for a grey-market merchant collective out of Bordeaux. I had become moderately successful there, building a solid rep, network of contracts and had even started working regular side jobs with a couple of French brothers and a British expat page 3 girl. Then once again, my life went to shit when I found a message in my matrix drop box. It was from my brother, who must have spent a small fortune to track me down. Apparently he’s successful and married. Also turns out I have a niece, Keeley. She's very talented, and apparently she's gone missing. He asked to meet me, back in the old stomping ground, Seattle. At first I said "Fuck it, why should I drop this new life on account of him?" But then I realised I didn’t even know why I’d built this new life in the first place. I’d been living my life trusting the process – work the streets, make hay, be a good little saver, wait for things to go it drek, get out and start again. Family was as good a reason as any to get out and start again, again. So once more, life bails on me just as it turns good. Once more, I'm riding my luck on a last-minute fake ID hack job at customs for a suborbital to throw my ass in a parabolic arc west. Once more I'm hiding in a bolt hole that has somehow remained undisturbed for the better part of a decade and worrying about whether my beautiful life (and expensive gear) in France will be there when I get back. But that’s ok. I’ll survive – just got to trust the process.
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